![]() I’m normally not into tabletop card games, or any card battle games whatsoever, so I was a bit skeptical when I started this game. Some of them will have you taking decisions for the situation you’re facing on that card (defending farmers from thieves or siding with the latter for example), some will have you playing luck-based challenges like rolling dices for a required number or picking one out of four cards that are facing down in the hopes of picking a positive one, and some will send you straight to combat. Now as you go through the challenge, which is done by moving your pawn over the cards the Dealer has laid on its table, a lot of things can happen with theses cards. Each of those challenges is represented by a series of cards, that you will discover turn-by-turn until you reach the end of the challenge.Īt the start of a challenge, you’ll be able to pick a limited number of cards that will end up shaping the story of the challenge, from the selection of cards you have acquired over the course of the challenges (with an initial deck when starting the game): A companion card will allow you to have someone to help you during combat, equipment cards that will allow you to find said equipment over the course of the challenge, and encounter cards that can do things like trigger special events, challenges or battles. ![]() ![]() Following on the trail of the first game, Hand of Fate 2 will have you sitting at the infamous Dealer’s table, crawling your way through 22 challenges, ultimately with the goal of defeating him and living.
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