At the end of the conference, the truly evocative location gave birth to medieval themed role-playing games to be performed both individually and in company, forcing us to go into every corner of the castle, in order to visit it and be amazed by its immense beauty and the spectacular nature of the surrounding landscape.Īfter all of this we had the chance to finally try Kingdom Under Fire II for more than an hour.ĭuring the test we got to start the game from scratch, creating our character and learning all the fighting techniques necessary to better progress our adventure. During the conference, the developers also introduced a new class of warrior, adding it to the four already present. To do this Gameforge had to invest around $ 80 million, a not exorbitant figure if you take into account the 10 years of development, but completely unjustified if you look at the final quality of the video game, but we will talk about this later. The day began with a conference where the developers and the Publisher talked to us about the title, stressing over and over again the long duration of the development and that before presenting it again to the market, they wanted to wait to reach a satisfactory general level. We had the chance to fly to Germany, at the Reichenstein castle, to witness the world premier of the title and finally try Kingdom Under Fire II. November 14 will be the date on which the Blueside servers will open the doors of Kingdom Under Fire II. The title, under the guidance of Publisher Gameforge, after a long gestation period, comparable to the sum of the duration of the two great wars, has a release date and will see the light also in the old continent. Certainly an ambitious title, but which soon found itself in oblivion, both for the 11 years of development, and for beta - released in Korea and Russia - with a disastrous outcome. It was the year 2008 when for the first time we started talking about Kingdom Under Fire II, a title MMORPG whose task is to get out of the usual canonical schemes, introducing components RTS.
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