I wish the game designer(s) had a suggestion box where people could suggest new compounds, like my King Kong idea. Which brings me to the only real drawback of the game: Once you’ve created all the elements, including the bonus, there’s nothing left to do. I think it’s more challenging to work that way than by getting a hint, and I wish I had found that site before I completed the game. Since its hints are hidden, you can compare their list with what you’ve already made and try to figure out how to create the “elements” you are missing. If you want a list of what you can make, so you can see what you haven’t created yet, the best site I’ve found is the unofficial. ![]() There are also some other sites around that say they list all 560 compounds, but most of them are actually missing some. If you get stuck, try the official hints site, which will give you a random hint if you’ve already made it, just ask for the next hint. I tried to work logically, adding one thing to everything else in the library of elements I had already created, but of course as you get more and more elements, it’s harder and harder to keep track of what you have and haven’t added together. I’m sure everyone has their own approach to solving the game. Based on some of the fictional/mythical creatures I discovered, I thought for sure that “monkey + skyscraper” would create King Kong, but alas, the designers missed that one. ![]() There are also things you should be able to make, but can’t. And some of the things you can create will make you laugh, or at least chuckle in delight. Some of the formulas are intuitive, some much less so, but they all make a peculiar kind of sense when you think about it, like the aforementioned air + air = pressure. While the initial four elements were considered fundamental alchemical elements, many of the things you can create in the game aren’t “elements” in either the physics or alchemical sense: rain, flood, or isle, for example. “Flood” in the screenshot is a final element.īy the way, the game uses the term “element” very freely. You can also choose to have final elements underlined, so you can tell them apart. (The screenshot was apparently taken during an earlier iteration of the game, when only 500 elements could be created.) You can set the library to show either all the elements you’ve created, or only the ones that can actually be combined “final elements” are the end of the road and can’t be used to create other elements. A counter at the bottom lets you know how many elements you’ve made out of the possible 560. The screen shows the elements you’ve already made on the right the left side of the screen is for combining elements. There are 560 things you can make, plus one bonus item (which I found about halfway through.) You’ll find yourself dropping and dragging whenever you have a few minutes to spare, hoping to create one more element. You can add an element to itself air + air = pressure, for example. Elements are added by dragging one over another, at which point either nothing happens (because they don’t make something new), or a new icon appears in their place. By adding any two elements together, you get another “element,” which may or may not be combinable in turn. ![]() You start with four elements: air, earth, fire, and water, which appear as icons on your screen. It’s free, and it’s available for iPhone and Android (through Google Play) you can also play online. Shortly after I got my smartphone, Robin got me into the oddly addictive Little Alchemy game. ApLark_Bookwyrm Game Reviews 2 Game Review
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |