I can jump on the platform and walk on it, and then. Flying upwards feels way too stiff you mash the jump button and hardly get any lift at all. But can you maybe not freeze-frame the game while the passage is shown? Because I went into the secret passage near the start of the first level, got a running start to make the jump, and subsequently slipped into the pit because the freeze-frame thing happened to show Mario leaving the passage, and I couldn't jump. a few pointersįirst of all, the hidden passages. Not bad so far I assume this is just a test of the physical engine and a few features from your finished game, so. Nothing more than a super polished Hello clone. You may have used those polishing rags very well, but it happens to be a very polished Hello clone. Purplian Electric Aura, the Techno Catalyst, Dimenswitching, etc. It needs a core game mechanic that isn't jumping. It's a good game, but it's lacking greatness. This seems like something Nintendo would make.unfortunately not in the good way. I personally crave more from my fangames, but if you are looking for a good NSMB styled game, I'd say this'll work.įeels like a nintendo game. It's polished and beautiful looking, but it's so generic and boring. I feel completely ambivalent towards this game. With level design so easy and bland it makes New Super Mario Bros look like Ghosts n Goblins and and ideas so dull and unoriginal that they make New Super Mario Bros 2 look like a Picasso piece, Super Mario 2D Universe is just not worth playing.Ī fun demo to enjoy, and the future project will be much more amazing. Super Mario 2D Universe is one of those games which is all style, zero substance.
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